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Following on from the previous point, it’s important for party members to talk to each other and discuss. In every campaign, situations will arise that require players to make choices. If players are new to the game, they shouldn’t let that fact keep them from speaking up. Share ideas on how the party might distract that guard or break into that ominous tower. Does the new player’s character have a spell that’ll teleport or disguise the party? Interrupt, and let others know – new players have a lot to offer! This kind of strategizing and discussion is especially fun when players stay in character, adding to the atmosphere.

Avoid the frustration on both ends and cut some corners. Or even better, simply don’t write those corners until you need to. By keeping a really zoomed-out, bird’s-eye view of the story you’re trying to tell you can fill in the details as and when you need. Having a plan is great – and knowing the kind of narrative you and your players are all trying to tell from the offset is a genuine godsend – but the more rigid that narrative becomes, the less fun you’re likely to have telling it. This hobby is all about being imaginative and rolling with the punches, so have fun with it! Tell stories even you didn’t expect to happen. Why do you think we roll dice every time we try something?

Keep in mind the difficulty check, known as the DC, on rolls. This is especially important for the Dungeon Master. The DC is the number that needs to be met or exceeded to succeed whatever is being attempted. Easy actions, opening an unlocked door, for instance, have a low number usually 0-10. Medium actions a medium number 10-15, and hard actions a high number 15-20. When planning your challenges, keep those in mind. Speaking of success and failure, don’t be afraid to lean into any negative characteristics your character may possess. Whether it’s from a poor attribute (low Dexterity, Strength, for example) or because you just wanted a character that is a kleptomaniac, flaws are what create depth. They are also often what a player loves most about playing. My own character, Althea, is an optimistic Druid with horrible Charisma. She is stubborn and tries to take every problem on herself. She can’t communicate with others well, so she just doesn’t.

Taking on the mantle of dungeon master can be highly intimidating for D&D beginners and first-time roleplayers. Creating a world, filling it with interesting characters and providing an engaging story for your players that reacts to their decisions – not to mention remembering the various rules required – is a lot to take on if you’re new to the hobby. But learning to DM, GM or whatever two-letter acronym your tabletop RPG of choice throws at you doesn’t need to be quite so daunting. There are some top DM tips that can make your life easier, as well as ultimately providing a better experience for both you and your players, letting you tell the stories you want to.

D&D gives players an incredible amount of freedom in their roleplaying – so new players should give themselves an interesting role to play! Choosing a race, class, and background is important, but thinking about what they mean for an individual helps breathe life into a character. Sketch out this character’s upbringing, their core personality traits, impactful events in their lives, and what led them to strike out on their adventure. Once players do this, it’ll be easy to picture how their character reacts to an ogre rushing at them, an NPC telling a lie, or a fellow party member engaging in wild antics. It can also make the game much more rewarding. If players are invested in their fictional character, it’s natural to want to know what will happen to them next, to want to take them on a journey to achieve their goals. Discover additional info at https://dnds.store/.